plugins/AstralItems/messages.yml holds every player-facing string sent by the plugin. Values are MiniMessage and support the standard AstralCore variable tags (<info>, <success>, <error>, etc.) and any AstralCore placeholder.
Default file
# Item status
none: "<gray>[<red><bold>!</bold></red>]<gray> Aucun"
# System
reloading: "<gray>Reloading...</gray>"
reload-success: "<green>Reloaded successfully!</green>"
reload-failed: "<red>Failed to reload!</red>"
# Misc
not-gliding: "<warning>Vous devez être en train de planer pour utiliser cet item!"
Keys
Key
Sent to
Context placeholders
When
none
—
none
Declared but currently unused. %instance_data_stored-material_name% used to fall back to it; it now resolves to nothing when no material is stored.
reloading
Sender of /items reload
none
Reload starts.
reload-success
Sender
none
Reload completes without error.
reload-failed
Sender
none
Reload threw an exception. The stack trace is written to the console.
not-gliding
Player
none
Emitted by the firework-boost link when the player tries to boost while not gliding.
Pipelines fire actions through the AstralCore action framework, so all in-game feedback beyond the keys above comes from your YAML actions (execute-actions).